I'm loving the constant work with low poly characters and have been working out some more tricks in mudbox for texturing them efficiently.
This week I've done our main characters who is now rigged and being animated by Gary, and just about got the first enemy character done. Just have to do the armour for his various levels.
I'm hoping to get to some environment stuff early to mid next week so we can get that loaded into the game and see how it all works.
Here are some extra renders from the second part of this week.
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