Also did another Mudbox sketch. This time I sculpted Spider-Man. It's about 10 hours work - at least 2 of which were spent drawing the webs on his costume that still turned out a bit iffy!
I made the pose from the default human body mesh and used the posing tools then started sculpting away.
I lost 4gb of ram the other week so mudbox wasn't coping too well with big texture maps and lots of polygons and 2k textures didn't quite cut the mustard. Will be getting it replaced ASAP.
I'll do a couple more of these "quick" sculpts then move onto something a bit more detailed and planned out for the ol' showreel.
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