Sunday 12 January 2014

Saltire 3D update

I've got the geometry sort of looking good in Maya. I'm quite happy with the edge flow. I've done my best to get a realistic representation of major muscle groups. I'll see how it goes. At the moment the plan is just to do some nice renders of him but I wouldn't mind rigging him and seeing how he works animated later on so i'm trying to work in a way that'll let me do that.




Next stage is sculpting in zbrush. I'm dying to get into the sculpting so I'll come back to his boot later.  Also, I'm going to try and texture him using MARI so I've set the UV's up on different patches for that.








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