Sunday 19 January 2014

Saltire Update

Got a chance to sculpt Saltire today in Zbrush. Bit to go yet for details. But really happy with this initial sculpt. Getting the edge flow right in Maya first made large parts of the sculpt a breeze. 

Base mesh is a couple of posts down and about 5000 polys. This bad boy is at subdivision level 5 and ~1million polys.










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